Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

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Overview

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog—all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:Digital Storytelling, Second Edition by Carolyn Handler MillerAnimation Writing and Development by Jean Ann WrightWriting for Animation, Comics, and Games by Christy MarxStory and Simulations for Serious Games by Nick Iuppa and Terry BorstWriting for Multimedia and the Web, Third Edition by Timothy Garrand

Product Details

ISBN-13: 9781138403161
Publisher: Taylor & Francis
Publication date: 07/27/2017
Pages: 424
Product dimensions: 7.50(w) x 9.25(h) x (d)

About the Author

Based in Los Angeles, California.Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.

Table of Contents

Introduction: Introduction to Animation Writing1 Marx Writingfor Animation, Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics and Games: The Basics3 Wright: Animation Writing and Development: Basic Animation Writing Structure4 Wright: Animation Writing and Development: Developing Characters5 Wright: Animation Writing and Development: Comedy and Gag Writing6 Wright: Animation Writing and Development: The Animation Feature7 Wright: Animation Writing and Development: The Pitch8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering9 Wright: Animation Writing and Development: Agents, Networking and Finding WorkMarx Introduction: Introduction to Game Writing10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design11 Miller: Digital Storytelling: Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer14 Miller Digital Storytelling: Creating a Work of Digital Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games24 Miller: Digital Storytelling: Working as a Digital Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering
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