Writing Virtual Environments for Software Visualization / Edition 1

Writing Virtual Environments for Software Visualization / Edition 1

ISBN-10:
1461417546
ISBN-13:
9781461417545
Pub. Date:
11/28/2014
Publisher:
Springer New York
ISBN-10:
1461417546
ISBN-13:
9781461417545
Pub. Date:
11/28/2014
Publisher:
Springer New York
Writing Virtual Environments for Software Visualization / Edition 1

Writing Virtual Environments for Software Visualization / Edition 1

Hardcover

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Overview

Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

Product Details

ISBN-13: 9781461417545
Publisher: Springer New York
Publication date: 11/28/2014
Edition description: 2015
Pages: 155
Product dimensions: 6.10(w) x 9.25(h) x 0.02(d)

About the Author

Dr. Clinton Jeffery is a professor in the Department of Computer Science at the University of Idaho.

Table of Contents

Introduction.- Visualization Principles and Techniques.- Software Instrumentation and Data Collection.- Visualizing Aspects of Program Behavior.- Integrating Multiple Views.- Sharing Visualizations across a Network.- An Overview of Virtual Environments.- Virtual Worlds Graphics and Modeling.- Non-Player Characters and Quests.- Dynamic Texturing in Virtual Environments.- Embedding Visualizations in a Virtual Environment.
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