You Wouldn't Want to Live Without Gaming! (You Wouldn't Want to Live Without...)
Learn about the many uses and positive effects of video games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.

This series takes readers (Ages 8-12) on a historical journey, examining how people coped in the past and how they developed ingenious ways to make life safer and less unpleasant. Each book features full-color cartoon-style illustrations and hilarious speech bubbles to heighten interest, making the series attractive even to reluctant readers.Humans have always loved to play games, from dice games in ancient Iran 5,000 years ago to chess and cards in the Middle Ages. While Victorians loved board games, the first video games appeared over 50 years ago. Today, fanaticism over console games is at an all-time high, with players arguing passionately why one console is better than another.
"1128018762"
You Wouldn't Want to Live Without Gaming! (You Wouldn't Want to Live Without...)
Learn about the many uses and positive effects of video games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.

This series takes readers (Ages 8-12) on a historical journey, examining how people coped in the past and how they developed ingenious ways to make life safer and less unpleasant. Each book features full-color cartoon-style illustrations and hilarious speech bubbles to heighten interest, making the series attractive even to reluctant readers.Humans have always loved to play games, from dice games in ancient Iran 5,000 years ago to chess and cards in the Middle Ages. While Victorians loved board games, the first video games appeared over 50 years ago. Today, fanaticism over console games is at an all-time high, with players arguing passionately why one console is better than another.
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You Wouldn't Want to Live Without Gaming! (You Wouldn't Want to Live Without...)

You Wouldn't Want to Live Without Gaming! (You Wouldn't Want to Live Without...)

You Wouldn't Want to Live Without Gaming! (You Wouldn't Want to Live Without...)

You Wouldn't Want to Live Without Gaming! (You Wouldn't Want to Live Without...)

Hardcover(Library Edition)

$29.00 
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Overview

Learn about the many uses and positive effects of video games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.

This series takes readers (Ages 8-12) on a historical journey, examining how people coped in the past and how they developed ingenious ways to make life safer and less unpleasant. Each book features full-color cartoon-style illustrations and hilarious speech bubbles to heighten interest, making the series attractive even to reluctant readers.Humans have always loved to play games, from dice games in ancient Iran 5,000 years ago to chess and cards in the Middle Ages. While Victorians loved board games, the first video games appeared over 50 years ago. Today, fanaticism over console games is at an all-time high, with players arguing passionately why one console is better than another.

Product Details

ISBN-13: 9780531128145
Publisher: Scholastic, Inc.
Publication date: 09/01/2018
Series: You Wouldn't Want to Live Without Series
Edition description: Library Edition
Pages: 32
Product dimensions: 8.50(w) x 9.50(h) x 9.50(d)
Lexile: 1000L (what's this?)
Age Range: 8 - 12 Years

About the Author

Antram was born in Brighton, England. He studied at Eastbourne College of Art and then worked in advertising for 15 years before becoming a full-time artist.
Jim Pope is an editor and freelance writer who lives in London. He has written several children's books on a variety of topics.

Table of Contents

Introduction 5

What Makes a Game? 6

Just Can't Stop? 8

Players vs. Machines 10

Epic Wins, Bad Losers 12

In the Zone 14

Brain Games! 16

Join the Clan 18

How Long Do You Have? 20

From Idea to Game 22

Is Gaming Bad for You? 24

Immersive Gaming 26

What's the Future of Gaming? 28

Glossary 30

Index 32

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