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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

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Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction.

Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of America

Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade—off between the immersive “world” aspect of texts and their interactive “game” d...