The Unidentified
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Fifteen-year-old Katey Dade knows her school's corporate sponsors not-so-secretly monitor her friendships and activities for market research. It's all a part of the Game; the alternative education system designed to use the addictive kick from video games to encourage academic learning. Each school day, a captive audience of students ages 13-17 enter the nationwide chain store-like Game locations to play.
Kid attracts unwanted attention from the sponsors when she begins investigating a serie...






















