Title: Digital Pictures: Representation, Compression and Standards / Edition 2, Author: Arun N. Netravali
Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: AI for Games and Animation: A Cognitive Modeling Approach / Edition 1, Author: John David Funge
Title: Computational Intelligence in Games, Author: Norio Baba
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen
Title: COLLADA: Sailing the Gulf of 3D Digital Content Creation, Author: Remi Arnaud
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Creating Games: Mechanics, Content, and Technology / Edition 1, Author: Morgan McGuire
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Artificial Intelligence for Games / Edition 2, Author: Ian Millington
Title: Serious Game Design and Development: Technologies for Training and Learning, Author: Jan Cannon-Bowers

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