Title: Games User Research, Author: Anders Drachen
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Video Game Translation and Cognitive Semantics, Author: Mateusz Sajna
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Video Games and Storytelling: Reading Games and Playing Books, Author: Souvik Mukherjee
Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: COLLADA: Sailing the Gulf of 3D Digital Content Creation, Author: Remi Arnaud
Title: A Simple Guide to Technology and Analytics, Author: Brian J. Evans
Title: Big Data, Cloud Computing and IoT: Tools and Applications, Author: Sita Rani
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Artificial Intelligence for Games / Edition 2, Author: Ian Millington
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Computational Intelligence in Games, Author: Norio Baba

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