Title: Digital Pictures: Representation, Compression and Standards / Edition 2, Author: Arun N. Netravali
Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: AI for Games and Animation: A Cognitive Modeling Approach / Edition 1, Author: John David Funge
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Chips Challenging Champions: Games, Computers and Artificial Intelligence, Author: J. Schaeffer
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games / Edition 1, Author: Austin Grossman
Title: The PC Graphics Handbook / Edition 1, Author: Julio Sanchez
Title: Ultimate Game Design: Building Game Worlds / Edition 1, Author: Tom Meigs
Title: Game Architecture and Design : A New Edition, Author: Andrew Rollings
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Interactive Storytelling: Techniques for 21st Century Fiction / Edition 1, Author: Andrew Glassner
Title: Advanced Java Game Programming / Edition 1, Author: David Wallace Croft
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition / Edition 2, Author: Richard Rouse III
Title: Game Design / Edition 2, Author: Bob Bates
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson

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