Table of Contents
Introduction 5
Background and History 6
Western Europe 7
Finland and the Northern Flank 10
Eastern Europe 13
The Middle East and Persian Front 17
The Far East and Asia 18
New and Revised Rules 23
Summary of New Rules 24
Summary of Changes 24
New and Amended Combat Rules 24
Revised Weapons Tables 25
Types of Weapon 26
Weapon Special Rules 27
Mew Headquarters Special Rules 29
New Unit Special Rules 30
Vehicle Rules 32
New Vehicle Special Rules 34
Force Selection and Armoured Platoons 35
Armoured and Mechanised Platoons 35
Special Rules for Armoured Platoons 37
Playing Games with Armoured or Mechanised Platoons 38
Armoured Platoon Scenario 38
New Units 39
Germany 40
Army Special Rules 40
Headquarters Units 40
Infantry Squads 41
Anti-Tank Guns 41
Armoured Cars 42
Armoured Recovery Vehicles 42
The United States 43
Headquarters Units 43
Infantry Squads 44
Anti-Tank Guns 44
Walkers 45
Armoured Cars 45
Armoured Recovery Vehicles 46
Great Britain and The Commonwealth 47
Headquarters Units 47
Infantry Squads 47
Anti-Tank Guns 48
Tanks 48
Walkers 49
Armoured Recovery Vehicles 52
Soviet Union 53
Headquarters Units 53
Infantry Squads 54
Tanks 54
Walkers 56
Armoured Recovery Vehicles 56
Japanese and Finnish Army Lists 57
Japan 58
Army Special Rules 58
Types of Unit 58
Headquarters Units 59
Infantry Squads & Teams 60
Artillery 63
Anti-Aircraft Guns 66
Anti-Tank Guns 67
Walkers 68
Assault Guns, Tank Destroyers and Tanks 68
Tankettes and Armoured Cars 70
Anti-Aircraft Vehicles 70
Transports and Tows 71
Finland 74
Army Special Rules 74
Types of Unit 74
Headquarters 74
Infantry Squads and Teams 75
Artillery and Anti-Tank Guns 79
Tanks and Assault Guns 80
Walkers 81
Transports and Tows 83
New Scenarios and Rules 84
New Scenario Rules 85
Deciding the Size of the Game 85
New Scenarios 89
The Battle Scenarios 89
Scenario 1 Night Raid 90
Scenario 2 Feint 91
Scenario 3 Delay 93
Scenario 4 Meeting Engagement 95
Scenario 5 Relief-in-Place 96
Scenario 6 Reconnaissance in Force 98
Credits 100